Coding Progression at Yohden
Learning how the world works is an integral part of our Computing lessons and children across school have been learning and developing skills in coding and writing their own algorithms to make events happen.
Reception
This stage of Coding is all about tinkering. The children become familiar with code a pillar and BeeBots. The children have a fabulous time learning what the buttons on the robots do and exploring how to make them move forwards, backwards, left and right.
Year 1
The children investigate BeeBots and create code to get them from one place to another. They also create mazes for their BeeBots and code them to get them around the maze. They then progress onto using 2go on purplemash which means they can transfer what they have learnt onto the screen. They are encourage
Year 2
The children in Year 2 move onto using the initial level of 2code, they tinker with the program to see what it does and how they can interlock the blocks to create the code. They also begin to use the vocabulary of debugging and coding. They use this in practical activities; moving people around the classroom and creating detailed instructions.
Year 3
Year 3 enjoy controlling the jam sandwich bot in their coding lessons! They have to create accurate and specific instructions for their sandwich bot to work. They also create programs in purplemash to ensure specific things happen.
Year 4
Scratch is a favourite in Year 4! They use their knowledge of coding to create a shark game. They use some very technical vocabulary and codes to make the sprites (characters) move around the screen they even join some of the codes to make their sprites follow the mouse and move in certain directions. It is great fun writing algorithms to make sharks catch the fish and very challenging to make a scoreboard!
Year 5
Kodu is a favourite for us! Year 5 enjoy designing and writing their own games using gaming software. The children use all of the skills they learn in previous years to program sprites and make them move around a world they design themselves. Some very technical algorithms are often used well here.
Year 6
The children use all of their skills they have developed over the years to complete work on makecode.microbit.org and then send it to the microbit. They can create scrolling name plates, picture and a magic eight ball to give answers. /they ahem to debug their code and ensure all connections are correct before sending the code to the microbic processor.